AI Insights · Timothy · July 2024
Top 5 3D Realistic Games in Croatia Q2 2024
Explore the performance of the top 5 3D realistic games on a unified platform in Croatia during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 has been an eventful period for the top 5 3D realistic games in Croatia. Below, we delve into the performance metrics of these popular games, highlighting their downloads, revenue, and weekly active users.
PUBG MOBILE
Throughout Q2 2024, PUBG MOBILE exhibited a fluctuating revenue trend, starting from around $14.8K in early April and gradually decreasing to approximately $5.1K by late June. Downloads saw a slight decline, beginning at 1.2K in the first week of April and settling at around 700 by the end of June. The game maintained a consistent weekly active user base, averaging between 17K and 20K throughout the quarter.
EA SPORTS FC™: UEFA EURO 2024™
EA SPORTS FC™: UEFA EURO 2024™ experienced significant revenue growth, climbing from about $4.7K in early April to a peak of $8.5K in mid-June. Downloads also increased notably from 1.1K in the first week of April to over 3.5K by the end of June. The game consistently attracted a high number of weekly active users, peaking at around 43.7K in mid-June before slightly decreasing to 42.8K by the end of the quarter.
Call of Duty®: Mobile
Call of Duty®: Mobile showed a steady revenue trend, ranging from $3K to $4.8K, with a slight dip towards the end of June. Downloads remained relatively stable, fluctuating between 400 and 600 per week. The game's weekly active users consistently hovered around the 12K mark, showcasing a loyal player base throughout the quarter.
Diablo Immortal
Diablo Immortal saw a modest revenue performance, starting at $3K in early April and stabilizing around $2K by late June. Downloads were minimal but showed a slight increase from 100 in early April to about 130 by the end of June. Weekly active users remained consistent, averaging around 900 to 1K throughout the quarter.
State of Survival: Zombie War
State of Survival: Zombie War had a varied revenue trend, peaking at about $2.9K in late April before declining to around $1.7K by the end of June. Downloads were low, starting at 400 in early April and decreasing to approximately 200 by late June. Weekly active users showed some fluctuation, starting at 2K and ending the quarter with about 1.7K.
These insights are based on data from Sensor Tower. For a deeper dive into the performance of these games and other market trends, visit Sensor Tower.